Frank Buschmann

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Books

Patterns

Acceptor-Connector

Event Handling Pattern

The Acceptor-Connector design pattern decouples the connection and initialization of cooperating peer services in a networked system from the processing performed by the peer services after they are connected and initialized.

Active Object

Concurrency Pattern

The active object design pattern decouples method execution from method invocation for objects that each live in their own thread of control. The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests.

Acyclic Visitor

Behavioral Pattern

The Acyclic Visitor pattern allows new functions to be added to existing class hierarchies without affecting those hierarchies, and without creating the dependency cycles that are inherent to the GoF Visitor pattern.

Asynchronous Completion Token

Event Handling Pattern

The Asynchronous Completion Token design pattern allows an application to demultiplex and process efficiently the responses of asynchronous operations it invokes on services.

Blackboard

Architectural Pattern

The Blackboard pattern shows how a complex problem, such as image or speech recognition can be broken up into smaller, specialized subsystems that work together to solve a problem.

Broker

Architectural Pattern

The Broker pattern hides the implementation details of remote service invocation by encapsulating them into a layer other than the business component itself.

Client-Dispatcher-Server

Communication Pattern

A dispatcher component is an intermediary between clients and servers. The dispatcher provides location transparency with a name service and hides details of the communication connection.

Command Processor

Architectural Pattern

Separates the request for a service from its execution. A command processor component manages requests as separate objects, schedules their execution, and provides additional services such as the storing of request objects for later undo.

Component Configurator

Configuration Pattern

The Component Configurator design pattern allows an application to link and unlink its component implementations at run-time without having to modify, recompile, or statically relink the application.

Counted Pointer

Memory Mangement Pattern

The Counted Pointer pattern supports memory management by counting references to dynamically created objects.

Default Visitor

Behavioral Pattern

This pattern adds another level of inheritance to Visitor, providing a default implementation that takes advantage of the inheritance relationships in a polymorphic hierarchy of elements.

Extension Interface

Configuration Pattern

The Extension Interface design pattern allows multiple interfaces to be exported by a component, to prevent bloating of interfaces and breaking of client code when developers extend or modify the functionality of the component.

Extension Object

Structural Pattern

Attach additional methods to a class. Whereas Decorator requires that the core class's interface remain fixed as successive "wrappers" are applied, Extension Objects allow the class's interface to grow incrementally and dynamically.

Extrinsic Visitor

Behavioral Pattern

Trade the performance overhead of a small number of run-time type tests for reduced complexity and coupling in the visitor and element classes by testing the feasibility of a visit operation before performing it.

Forwarder-Receiver

Communication Pattern

The Forwarder-Receiver design pattern provides transparent inter-process communication for software systems with a peer-to-peer interaction model. It introduces forwarders and receivers to decouple peers from the underlying communication mechanism.

Half-Sync/Half-Async

Concurrency Pattern

The Half-Sync/Half-Async architectural pattern decouples asynchronous and synchronous service processing in concurrent systems, to simplify programming without unduly reducing performance. The pattern introduces two intercommunicating layers, one for asynchronous and one for synchronous service processing.

Interceptor

Architectural Pattern

The intercepting filter design pattern is used when we want to do some pre-processing / post-processing with request or response of the application. Filters are defined and applied on the request before passing the request to actual target application.

Layers

Architectural Pattern

The Layered architectural pattern helps to structure applications that can be decomposed into groups of subtasks in which each group of subtasks Is at a particular level of abstraction.

Leader/Followers

Concurrency Pattern

The Leader/Followers architectural pattern that provides an efficient concurrency model where multiple threads take turns sharing a set of event sources in order to detect, demultiplex, dispatch, and process service requests that occur on the event sources.

Manager

Behavioral Pattern

The Manager design pattern encapsulates management of a class’ objects into a separate manager object. This allows variation of management functionality independent of the class and the manager’s reuse for different classes.